Authors
- Ardath Albee
- Britta Alexander
- Ian Alexander
- Jason Amunwa
- Gary Arlen
- Jay Baer
- Bob Bailey
- Newt Barrett
- Andy Brown
- Daniel Burstein
- Jen Byck
- Jep Castelein
- Matt Chamberlin
- Michael Chotiner
- Jim Cosco
- Douglas Davidoff
- Will Davis
- Barry Densa
- Bill Duggan
- Andrea Fjeld
- Robert Freedman
- Barbra Gago
- Ann Getman
- Abigail Gilmore
- Gabe Goldberg
- Alec Green
- David Grossman
- Kristina Halvorson
- Suzanne Harris
- Bill Harrison
- Kate Headen Wadell
- Rick Holton
- Harry Hoover
- Beth Hrusch
- Raza Imam
- Hogan Jasra
- Lorraine Jenkins
- Josh Kamensky
- Jonathan Kantor
- Doug Kessler
- Raj Khera
- Angie King
- Kirsten Knipp
- Wiep Knol
- Peter Korchnak
- Patsi Krakoff
- Dan Levy
- Rick Liebling
- Lise Lingo
- Michele Linn
- Heather Lloyd-Martin
- Mindy Long
- Scott Loring
- Ian Lurie
- Jonathan Maziarz
- Austin McCraw
- Mac McIntosh
- Paul McKeon
- Bob McLain
- Drew McLellan
- Kate McMillan
- Ken Norkin
- B.L. Ochman
- Lee Odden
- Sally Ormond
- Andrew Palmer
- Gyutae Park
- Brian Platzer
- Gordon Plutsky
- Alan Porter
- Magnificent Publications
- Joe Pulizzi
- Howard Rauch
- David Reich
- Daniel Richter
- Dean Rieck
- Leslie Rigby
- Paul Rockower
- Martha Romans
- Robert Rose
- Linda Schuck
- Brad Schwarzenbach
- Nancy Scola
- David Meerman Scott
- Andy Sernovitz
- Karen Sheff
- David Sherwin
- Smithsonian
- Henry Stimpson
- Michael Sweeney
- Paula Tarnapol
- Stephanie Tilton
- Katy Tomasulo
- David Vespremi
- Daniel Volin
- Jenny Warden
- Jason Warshof
- Selena Welz
- Keith Wiegold
- Christine Zender
Avatars by Sterling Adventures

What Can You Learn from a Comic Book?
This two-part post originally ran as one, in slightly longer form, on The Content Wrangler. Abridged with the author’s permission.
When I utter the word ‘comics’ most people immediately think of spandex-clad superheroes, talking animals or a gang of perennial teenagers who never seem to graduate high-school. There is a common misconception that comics are a genre with a limited range. They aren’t. In fact they aren’t a genre at all.
Comics are a medium. Just like film, theater, prose, poetry or any other process of telling stories comics can be used to convey all sort so information about a wide variety of subjects to multiple audiences. Comics can make you laugh, cry, gasp in wonder, or shake in terror, and they can also make great instruction manuals, training aids, white papers, or any other type of business or technical communication you can think of.
I define comics as a graphic medium in which images are utilized in order to convey a sequential narrative.
There is also a long and successful history of using comics and comics techniques in various types of business and technical communications. Consider the following examples:
When Google launched its Chrome Browser the accompanying technical documentation was a widely distributed comic book.
The most widely read piece of technical documentation in the history of the US Army, officially known as “DA Pam 750-30 Operation and Preventative Maintenance of the M16A1 Rifle,” is a comic book better known by the troops as “How to love your rifle.”
The visitors guide for the European Organization for Nuclear research is a comic. Comics have been produced on all the major sciences including DNA research, paleontology, philosophy, just to name a few. In my library I have examples of Japanese comics telling the corporate history of 7-Eleven and the product history of the Datsun 240Z car. The graphic novel version of the official 9/11 report outsold the prose version.
So what can we learn from studying the comics medium?
Sequence. The fundamental backbone of comics is the idea of sequence, that one image follows another to impart information to the reader. Most technical documentation is also built on sequence and structure, yet often that sequence is ignored, or jumps in logic occur that confuse a reader. While working out the sequence of steps for a procedure just think, “If someone had to draw this sequence as a comic strip, do they have enough information to do so? Have you covered each step?” Instead of overloading your reader or end user with information, just show them what they need to know at that given point, one step at a time.
Narrative. The second fundamental of comics is the idea of narrative. Narrative should drive and guide the reader/user along on a journey. All communication is storytelling, and in storytelling your narrative must have a beginning, middle and end.
Symbols/Icons. The language of comics is built on symbols and icons, and as I mentioned earlier we, as a species, are culturally hard-wired to understand many icons. For instance the smiley face icon transcends cultures and is instantly understood even by people who have never seen it before. Comics have developed their own visual shorthand that also seems to be universal, including elements such as the speech balloon. Think about the use of icons and symbols in your documentation. They can speed up comprehension and drastically reduce translation costs. But beware, while many symbols are cross-cultural, others are not.
Alan J. Porter, a twenty-year veteran of the corporate communications industry, is founder of 4Js Group LLC, a consulting and services company that specializes in combining creative talent with business expertise to help companies tell their story.